Heavenly Tower · Infernal Tower · 21/50
Energy200
Clear XP3,800
Base HP920,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits AkuRedFloatingTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 600% | 15,000 | 15,000 | Start | 2–6s |
| | 10 | 4000% | 20,000 | 2,000 | 3.33s | 1.33–3.33s |
| | 2 | 1800% | 630,000 | 9,000 | 13.33s | 3.33–6.67s |
| | 1 | 2000% | 800,000 | 8,000 | 10s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 3 | 150% | 795,000 | 78,000 | Immediately | 13.33s |
| | 6 | 4000% | 20,000 | 2,000 | Immediately | 1.33–2s |
| | 3 | 600% | 735,000 | 35,778 | Immediately | 93.33–94s |
| | Unlimited | 4000% | 20,000 | 2,000 | Immediately | 66.67–67.33s |
| | 1 | 200% | 1,999,998 | 184,000 | Immediately | — |
| | 1 | 200% | 496,000 | 108,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catseye [Special] ×3 First clear only 20%
Catseye [Rare] ×3 First clear only 20%
Catseye [Super Rare] ×3 First clear only 20%
Catseye [Uber Rare] ×3 First clear only 20%
Catseye [Legend] ×3 First clear only 20%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.