Heavenly Tower · Infernal Tower · 21/50

Energy200
Clear XP3,800
Base HP920,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits AkuRedFloatingTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Cerberus Kids Unlimited 600% 15,000 15,000 Start 2–6s
B.B.Bunny 10 4000% 20,000 2,000 3.33s 1.33–3.33s
Shy Boy 2 1800% 630,000 9,000 13.33s 3.33–6.67s
St. Pigge the 2nd 1 2000% 800,000 8,000 10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Capy 3 150% 795,000 78,000 Immediately 13.33s
B.B.Bunny 6 4000% 20,000 2,000 Immediately 1.33–2s
Christmas D. 3 600% 735,000 35,778 Immediately 93.33–94s
B.B.Bunny Unlimited 4000% 20,000 2,000 Immediately 66.67–67.33s
Red Cyclone Boss 1 200% 1,999,998 184,000 Immediately
Hackey 1 200% 496,000 108,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.