Heavenly Tower · Infernal Tower · 17/50
Energy150
Clear XP2,850
Base HP840,000
Map length4,000
Max enemies30
Spawn interval0.03s
Enemy traits AlienFloatingTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 20 | 1400% | 12,600 | 2,100 | 0.07s | 3.33–10s |
| | 10 | 1400% | 42,000 | 12,600 | 0.67s | 13.33–16.67s |
| | 1 | 1200% | 213,324 | 9,324 | 26.67s | — |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 5 types | ||||||
| | 1 | 900% | 1,800,000 | 18,225 | Immediately | — |
| | 5 | 600% | 144,000 | 16,800 | Immediately | 10–16.67s |
| | 1 | 200% | 1,500,000 | 17,776 | Immediately | — |
| | Unlimited | 1400% | 42,000 | 12,600 | Immediately | 10–16.67s |
| | 1 | 1000% | 999,990 | 26,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catseye [Special] ×3 First clear only 20%
Catseye [Rare] ×3 First clear only 20%
Catseye [Super Rare] ×3 First clear only 20%
Catseye [Uber Rare] ×3 First clear only 20%
Catseye [Legend] ×3 First clear only 20%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.