Heavenly Tower · Infernal Tower · 12/50
Energy130
Clear XP2,470
Base HP720,000
Map length4,900
Max enemies15
Spawn interval0.03s
Enemy traits FloatingRelicTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 5 | 500% | 31,500 | 4,000 | 0.07s | 6.67–10s |
| | 5 | 500% | 31,500 | 4,000 | 0.33s | 6.67–10s |
| | 1 | 200% | 332,000 | 13,200 | 20s | — |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 500% | 31,500 | 4,000 | Immediately | 6.67–10s |
| | Unlimited | 500% | 31,500 | 4,000 | Immediately | 6.67–10s |
| | 20 | 100% | 75,000 | 12,000 | Immediately | 3.33–6.67s |
| | 2 | 300% | 420,000 | 24,000 | Immediately | 20–26.67s |
| | 1 | 1500% | 1,499,985 | 33,750 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catamin [A] ×3 First clear only 34%
Catamin [B] ×3 First clear only 33%
Catamin [C] ×3 First clear only 33%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.