Heavenly Tower · Infernal Tower · 11/50
Energy130
Clear XP2,470
Base HP660,000
Map length4,300
Max enemies8
Spawn interval0.03s
Enemy traits RedAkuTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 1200% | 1,199,988 | 21,600 | 0.07s | — |
| | Unlimited | 2400% | 12,000 | 1,200 | 6.67s | 20s |
| | 1 | 400% | 640,000 | 9,200 | 20s | — |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 4 types | ||||||
| | 2 | 400% | 640,000 | 9,200 | Immediately | 46.67–53.33s |
| | 1 | 400% | 1,600,000 | 17,600 | Immediately | — |
| | 3 | 400% | 490,000 | 23,852 | Immediately | 33.33–36.67s |
| | 1 | 600% | 270,000 | 21,600 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catseye [Special] ×3 First clear only 20%
Catseye [Rare] ×3 First clear only 20%
Catseye [Super Rare] ×3 First clear only 20%
Catseye [Uber Rare] ×3 First clear only 20%
Catseye [Legend] ×3 First clear only 20%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.