Heavenly Tower · Infernal Tower · 2/50
Energy100
Clear XP1,900
Base HP80,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAku
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 400% | 360 | 32 | Start | 10.67–18.67s |
| | Unlimited | 400% | 400 | 60 | Start | 20–53.33s |
| | Unlimited | 400% | 800 | 80 | 40s | 20–53.33s |
| | Unlimited | 400% | 2,160 | 96 | 20s | 10.67–18.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 6 | 400% | 800 | 80 | Immediately | 2–4s |
| | Unlimited | 100% | 2,500 | 2,500 | Immediately | 3.33–6.67s |
| | 3 | 100% | 4,500 | 2,200 | Immediately | 6.67–10s |
| | 1 | 100% | 85,000 | 6,868 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catamin [A] ×3 First clear only 34%
Catamin [B] ×3 First clear only 33%
Catamin [C] ×3 First clear only 33%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.