Heavenly Tower · Infernal Tower · 1/50
Energy100
Clear XP1,900
Base HP50,000
Map length3,900
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessDark
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 5 | 100% | 1 | 1 | 3.33s | 6.67s |
| | 5 | 100% | 1 | 1 | 6.67s | 6.67s |
| | 1 | 1000% | 5,500 | 30,000 | 200s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 10 | 1200% | 43,200 | 2,880 | Immediately | 16.67–20s |
| | 7 | 1200% | 43,200 | 2,880 | Immediately | 6.67–10s |
| | 5 | 1200% | 43,200 | 2,880 | Immediately | 4–8s |
| | 1 | 100% | 3,600 | 240 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catseye [Special] ×3 First clear only 20%
Catseye [Rare] ×3 First clear only 20%
Catseye [Super Rare] ×3 First clear only 20%
Catseye [Uber Rare] ×3 First clear only 20%
Catseye [Legend] ×3 First clear only 20%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.