Colosseum Stages · Otherworld Colosseum · 5/5

Energy200
Clear XP3,800
Base HP2,200,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits RelicTraitlessBehemothColossus

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Sir Rel 30 150% 75,000 18,750 10s 16.67–20s
Wild Doge 3 200% 110,000 33,000 6.67s 13.33–20s
Once base HP ≤ 99% 8 types
Kappy Jr. Boss 1 100% 2,000,000 38,000 Immediately
Dolphina 2 200% 900,000 15,000 Immediately 46.67–53.33s
Wild Doge 3 200% 110,000 33,000 Immediately 6.67–10s
Henry 1 150% 1,500,000 3,750 Immediately
Camelle 1 400% 400,000 10,548 after 6.67s
Bore Jr. 5 150% 83,250 35,250 after 3.33s 33.33–36.67s
Mega Baa Baa 8 200% 96,000 78,000 after 33.33s 53.33–60s
Wild Doge 3 200% 110,000 33,000 after 50s 6.67–10s
Sir Rel 3 150% 75,000 18,750 after 53.33s 6.67–13.33s
Wild Doge 3 200% 110,000 33,000 after 100s 6.67–10s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.