Colosseum Stages · Otherworld Colosseum · 5/5
Energy200
Clear XP3,800
Base HP2,000,000
Map length5,400
Max enemies20
Spawn interval0.03s
Enemy traits FloatingTraitlessBehemothRelicAngel
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 1 | 100% | 329,000 | 5,000 | Start | — |
| | Unlimited | 200% | 110,000 | 33,000 | 6.67s | 40–43.33s |
| | 2 | 150% | 112,500 | 18,000 | 8s | 13.33–16.67s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 100% | 1,360,000 | 9,000 | Immediately | — |
| | 2 | 100% | 329,000 | 5,000 | Immediately | 46.67–50s |
| | 2 | 1500% | 449,955 | 16,875 | Immediately | 33.33–36.67s |
| | 3 | 150% | 75,000 | 18,750 | Immediately | 10–13.33s |
| Once base HP ≤ 70% 3 types | ||||||
| | 1 | 100% | 1,850,000 | 36,600 | Immediately | — |
| | 1 | 100% | 1,855,200 | 12,500 | Immediately | — |
| | 2 | 150% | 112,500 | 18,000 | after 70s | 70–73.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.