Colosseum Stages · Otherworld Colosseum · 5/5

Energy200
Clear XP3,800
Base HP2,000,000
Map length6,000
Max enemies30
Spawn interval0.03s
Enemy traits AkuFloatingRelicBehemothAngel

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Cerberus Kids 2 600% 15,000 15,000 8s 33.33–36.67s
Mooth 1 4000% 200,000 14,000 16.67s
Sir Rel 3 150% 75,000 18,750 200s 6.67–10s
Once base HP ≤ 99% 8 types
Ancient Magamojoe Boss 1 100% 2,200,000 35,000 Immediately
Sir Rel 2 150% 75,000 18,750 Immediately 10–13.33s
Cerberus Kids Unlimited 600% 15,000 15,000 Immediately 50–53.33s
Aku Gory 3 300% 255,000 20,604 Immediately 6.67–10s
Cerberus Kids 4 600% 15,000 15,000 after 6.67s 50–53.33s
Fallen Bear 1 200% 150,000 30,000 after 6.67s
Chickful A Unlimited 250% 400,000 32,500 after 13.33s 33.33–36.67s
Mooth 4 4000% 200,000 14,000 after 13.33s 40–43.33s
Ackey 1 100% 53,000 30,000 after 20s
Aku Gory Unlimited 300% 255,000 20,604 after 50s 56.67–60s
Fallen Bear 3 200% 150,000 30,000 after 60s 56.67–60s
Ackey 2 100% 53,000 30,000 after 60s 56.67–60s
Sir Rel 3 150% 75,000 18,750 after 100s 50–53.33s
Sir Rel 3 150% 75,000 18,750 after 113.33s 50–53.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.