Zero Legends · Sleeping Chasm · 2/6

Energy220
Clear XP12,540
Base HP1,600,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits ZombieAngelFloatingDarkSage

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Zroco Unlimited 360% 54,000 18,000 3.33s 20–26.67s
Gabriel Unlimited 600% 78,000 9,300 10s 26.67–33.33s
Zory 1 360% 180,000 13,640 20s
Gobble 1 120% 394,800 6,000 23.33s
Once base HP ≤ 99% 6 types
Zroco 6 360% 54,000 18,000 Immediately 20–26.67s
Gobble 3 120% 394,800 6,000 Immediately 53.33–60s
Zory 3 360% 180,000 13,640 after 16.67s 53.33–60s
Zir Zeal 1 360% 270,000 16,200 after 40s
Prof. Owlbrowley 2 100% 200,000 42,000 after 56.67s 53.33–60s
St. Dober Boss 1 120% 2,160,000 27,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.