Zero Legends · Sleeping Chasm · 1/6

Energy210
Clear XP11,970
Base HP1,300,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessDarkRedSageBehemoth

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Celeboodle 1 1200% 108,000 60,000 3.33s
Darkmadillo 1 360% 288,000 14,400 13.33s
Doctor K.O. 1 100% 380,000 18,600 23.33s
Once base HP ≤ 99% 6 types
Ragin' Gory 2 180% 578,221 20,221 Immediately 53.33–60s
Raynard 1 120% 117,600 11,760 Immediately
Celeboodle 3 1200% 108,000 60,000 after 6.67s 40–46.67s
Darkmadillo 2 360% 288,000 14,400 after 10s 53.33–60s
Doctor K.O. 2 100% 380,000 18,600 after 33.33s 53.33–60s
Dark Dober Boss 1 100% 2,000,000 13,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.