Zero Legends · Restricted Area · 5/6

Energy250
Clear XP14,250
Base HP1,200,000
Map length4,700
Max enemies30
Spawn interval0.03s
Enemy traits RedAkuSage

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
B.B.Bunny Unlimited 4000% 20,000 2,000 3.33s 13.33–20s
Cerberus Kids 10 600% 15,000 15,000 3.33s 2–2.67s
Doctor K.O. 1 100% 380,000 18,600 33.33s
Once base HP ≤ 99% 4 types
Cerberus Kids 10 600% 15,000 15,000 Immediately 2–2.67s
Cerberus Kids 10 600% 15,000 15,000 after 40s 2–2.67s
Cerberus Kids 10 600% 15,000 15,000 after 80s 2–2.67s
Cerberus Kids 10 600% 15,000 15,000 after 120s 2–2.67s
Cerberus Kids 10 600% 15,000 15,000 after 160s 2–2.67s
Doctor K.O. 10 100% 380,000 18,600 Immediately 33.33–40s
Raynard 1 100% 98,000 9,800 Immediately
Deathkory Boss 1 100% 1,270,000 23,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.