Zero Legends · Konjac Valley · 3/6

Energy180
Clear XP10,260
Base HP1,300,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits MetalZombie

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Metal One Horn 5 300% 2,400 9,600 3.33s 53.33s
Coffin Zoge 20 400% 160,000 2,600 10s 26.67–33.33s
Metal Doge Unlimited 300% 90 6,000 16.67s 26.67–33.33s
Zackie Peng 7 300% 126,000 24,000 26.67s 40–46.67s
Zapy 2 150% 585,000 57,000 33.33s 100s
Pure Gold R.Ost Boss 1 300% 60 7,200 53.33s
Zang Roo 6 300% 300,000 23,991 60s 40–46.67s
Pure Gold R.Ost 4 300% 60 7,200 86.67s 33.33s
Once base HP ≤ 90% 1 type
Pure Gold R.Ost 1 300% 60 7,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 (1 crown), 5 (2 crowns) per clear. Materials for the Ototo Corps.