The Grand Deep · The Grand Deep · 94/100

Energy50
Clear XP600
Base HP200,000
Map length5,200
Max enemies25
Spawn interval0.03s
Enemy traits RedColossus

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Pigge 8 1200% 18,000 1,440 3.33s 13.33–16.67s
Pigge 8 1200% 18,000 1,440 6.67s 13.33–16.67s
Pigge Unlimited 1200% 18,000 1,440 10s 26.67–30s
Once base HP ≤ 99% 2 types
Bore Boss 1 100% 400,000 4,837 Immediately
J.J. Jackrabbit 2 100% 65,000 9,000 after 23.33s 36.67–40s
J.J. Jackrabbit 2 100% 65,000 9,000 after 50s 106.67–110s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.