The Grand Deep · The Grand Deep · 93/100

Energy50
Clear XP600
Base HP200,000
Map length5,400
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessAngel

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
Camelle Boss 1 100% 100,000 2,637 10s
Croco 7 3000% 2,100 900 13.33s 10–13.33s
Croco 13 3000% 2,100 900 20s 12–15.33s
Mr. Angel 4 100% 13,500 1,600 30s 33.33–36.67s
Baa Baa 8 1500% 7,500 750 33.33s 13.33–16.67s
Baa Baa 8 1500% 7,500 750 36.67s 16.67–20s
Gabriel 4 150% 19,500 2,325 60s 23.33–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.