The Grand Deep · The Grand Deep · 89/100

Energy50
Clear XP600
Base HP800,000
Map length3,700
Max enemies20
Spawn interval0.03s
Enemy traits FloatingAlien

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Pigeon de Sable Unlimited 300% 24,900 3,600 16.67s 46.67–50s
Kroxo 5 1800% 54,000 16,200 20s 13.33–16.67s
Once base HP ≤ 99% 4 types
Pigeon de Sable 5 300% 24,900 3,600 Immediately 20–26.67s
Shibalien Unlimited 1800% 16,200 2,700 Immediately 20–23.33s
Shibalien 20 1800% 16,200 2,700 Immediately 2–4s
Calamary 1 400% 180,000 4,800 after 13.33s
Spacefish Jones Boss 1 2300% 690,000 28,382 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.