The Grand Deep · The Grand Deep · 88/100

Energy50
Clear XP600
Base HP800,000
Map length5,300
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel Unlimited 3000% 2,400 900 10s 4–6s
The Thrillerz 3 200% 20,000 13,000 23.33s 13.33–16.67s
Zoge 3 250% 37,500 4,500 23.33s 13.33–16.67s
Once base HP ≤ 99% 4 types
Zoge 4 250% 37,500 4,500 Immediately 20–23.33s
The Thrillerz Unlimited 200% 20,000 13,000 Immediately 33.33–36.67s
Dagshund 2 1000% 600,000 30,000 Immediately 36.67–40s
Cadaver Bear Boss 1 200% 240,000 10,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.