The Grand Deep · The Grand Deep · 75/100

Energy50
Clear XP600
Base HP800,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Trolly Blogger Unlimited 200% 1,000 400 10s 4–6s
Dagshund Unlimited 1000% 600,000 30,000 16.67s 86.67–93.33s
Li'l Doge 15 300% 6,000 300 20s 13.33–16.67s
Once base HP ≤ 99% 3 types
Dagshund 3 1000% 600,000 30,000 Immediately 26.67–33.33s
Dolphina 2 100% 450,000 7,500 Immediately 40–43.33s
Camelle Boss 1 300% 300,000 7,911 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.