The Grand Deep · The Grand Deep · 37/100

Energy40
Clear XP480
Base HP600,000
Map length4,700
Max enemies10
Spawn interval0.03s
Enemy traits Dark

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Dark Otter 1 150% 262,500 9,745 16.67s
Doge Dark 2 800% 40,000 16,000 26.67s 16.67–20s
Once base HP ≤ 99% 3 types
Doge Dark Unlimited 800% 40,000 16,000 Immediately 16.67–20s
Gory Dark 4 300% 120,000 9,369 Immediately 23.33–30s
Le'noir Boss 1 150% 690,000 24,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.