Behemoth Culling Stages · Jinfore Volcano · 13/20

Energy250
Clear XP7,500
Base HP1,220,000
Map length6,000
Max enemies15
Spawn interval0.03s
Enemy traits ZombieAngelBehemothAkuTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Znache 10 300% 48,000 6,000 6.67s 4.67–8s
Gabriel 3 500% 65,000 7,750 16.67s 16.67–20s
Zory 3 300% 150,000 11,367 33.33s 30–33.33s
Zory 5 300% 150,000 11,367 33.33s 20–23.33s
Formicidaean Ariant 1 200% 150,000 270,000 43.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Formicidaean Ariant 3 200% 150,000 270,000 Immediately 36.67–40s
Vermilingua Rangmaster Boss 1 100% 950,000 28,000 Immediately
Znache 10 300% 48,000 6,000 after 3.33s 10–13.33s
Gabriel 10 500% 65,000 7,750 after 10s 10–13.33s
Angelic Beast Rajakong 1 100% 1,855,200 12,500 after 30s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.