Behemoth Culling Stages · Jinfore Volcano · 12/20

Energy250
Clear XP7,500
Base HP1,210,000
Map length5,900
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessBehemothAngelDarkZombie

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Wild Doge 2 200% 110,000 33,000 3.33s 30–33.33s
Heavenly Hippoe 3 500% 275,000 9,000 10s 16.67–20s
Ragin' Gory 2 100% 321,234 11,234 20s 20–23.33s
Ragin' Gory 1 100% 321,234 11,234 41.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Zroco Unlimited 300% 45,000 15,000 Immediately 6.67–10s
Zackie Peng 6 300% 126,000 24,000 Immediately 10–13.33s
Cumulus Gallus Boss 1 100% 1,770,000 20,000 Immediately
Cala Maria 1 100% 360,000 108,000 after 13.33s
Wild Doge Unlimited 200% 110,000 33,000 after 20s 30–33.33s
Zackie Peng 3 300% 126,000 24,000 after 20s 6.67–10s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.