Behemoth Culling Stages · Ashvini Desert · 19/20

Energy250
Clear XP7,500
Base HP1,210,000
Map length4,600
Max enemies20
Spawn interval0.03s
Enemy traits AngelTraitlessBehemothFloatingZombieDarkAlien

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Mr. Angel 5 200% 27,000 3,200 6.67s 10–13.33s
Wild Doge Unlimited 200% 110,000 33,000 13.33s 36.67–40s
Mr. Angel 5 200% 27,000 3,200 13.33s 10–13.33s
Lophiiformes Angaburu 1 100% 420,000 13,000 16.67s
Gory 12 4000% 40,000 3,200 20s 20–23.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 6 types
Casaurian Darkjo Boss 1 100% 2,000,000 27,900 Immediately
St. Dober 1 100% 1,800,000 23,000 Immediately
Mr. Angel Unlimited 200% 27,000 3,200 after 6.67s 16.67–20s
Mr. Angel Unlimited 200% 27,000 3,200 after 10s 16.67–20s
Lophiiformes Angaburu 2 100% 420,000 13,000 after 16.67s 53.33–56.67s
Gory 5 4000% 40,000 3,200 after 20s 20–23.33s
Crustaceous Scissorex 1 100% 1,400,000 37,000 after 46.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.