Behemoth Culling Stages · Ashvini Desert · 18/20
Energy250
Clear XP7,500
Base HP1,190,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothAngelRedAku
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 5 | 100% | 5 | 800 | 3.33s | 13.33–16.67s |
| | 3 | 4000% | 3,200 | 1,200 | 6.67s | 20–23.33s |
| | Unlimited | 200% | 110,000 | 33,000 | 10s | 33.33–36.67s |
| | 2 | 500% | 65,000 | 7,750 | 13.33s | 33.33–36.67s |
| | 1 | 250% | 1,000,000 | 11,242 | 16.67s | — |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 8 types | ||||||
| | 2 | 100% | 1,855,200 | 12,500 | Immediately | 66.67–70s |
| | 2 | 250% | 1,000,000 | 11,242 | after 6.67s | 73.33–76.67s |
| | 1 | 100% | 1,200,000 | 19,500 | after 20s | — |
| | 1 | 4000% | 3,200 | 1,200 | Immediately | — |
| | 50 | 4000% | 3,200 | 1,200 | Immediately | 1–2s |
| | 10 | 100% | 5 | 800 | Immediately | 13.33–16.67s |
| | 10 | 200% | 110,000 | 33,000 | Immediately | 13.33–16.67s |
| | Unlimited | 500% | 65,000 | 7,750 | Immediately | 13.33–16.67s |
| | 4 | 300% | 255,000 | 20,604 | Immediately | 40–50s |
| | 60 | 4000% | 3,200 | 1,200 | after 33.33s | 1–2s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 16%
Red Behemoth Stone 16%
Blue Behemoth Stone 2.5%
Green Behemoth Stone 2.5%
Blue Behemoth Stone ×2 29%
Green Behemoth Stone ×2 29%
Yellow Behemoth Stone 5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.