Behemoth Culling Stages · Ashvini Desert · 18/20

Energy250
Clear XP7,500
Base HP1,190,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits MetalTraitlessBehemothAngelRedAku

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Croconator 5 100% 5 800 3.33s 13.33–16.67s
Squire Rel 3 4000% 3,200 1,200 6.67s 20–23.33s
Wild Doge Unlimited 200% 110,000 33,000 10s 33.33–36.67s
Gabriel 2 500% 65,000 7,750 13.33s 33.33–36.67s
Lutrinae Gokurakko 1 250% 1,000,000 11,242 16.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 8 types
Angelic Beast Rajakong 2 100% 1,855,200 12,500 Immediately 66.67–70s
Lutrinae Gokurakko 2 250% 1,000,000 11,242 after 6.67s 73.33–76.67s
Casaurian Ahirujo 1 100% 1,200,000 19,500 after 20s
Squire Rel Boss 1 4000% 3,200 1,200 Immediately
Squire Rel 50 4000% 3,200 1,200 Immediately 1–2s
Croconator 10 100% 5 800 Immediately 13.33–16.67s
Wild Doge 10 200% 110,000 33,000 Immediately 13.33–16.67s
Gabriel Unlimited 500% 65,000 7,750 Immediately 13.33–16.67s
Aku Gory 4 300% 255,000 20,604 Immediately 40–50s
Squire Rel 60 4000% 3,200 1,200 after 33.33s 1–2s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.