Into the Future · ItF Ch.2 · 48/48

Base HP450,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits AlienFloatingTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Kroxo 3 250% 7,500 2,250 Start 3–5s
Imperator Sael 1 250% 37,500 1,250 6.67s
Imperator Sael 1 250% 37,500 1,250 10s
Scissoroo 1 100% 24,000 2,800 20s
Scissoroo Unlimited 100% 24,000 2,800 133.33s 60–120s
Elizabeth the LVIth Unlimited 250% 150,000 625 400s 400s
Ms. Sign Unlimited 1600% 160,000 16 900s 900s
Once base HP ≤ 99% 3 types
Shibalien 5 250% 2,250 375 Immediately 6.67–13.33s
Kroxo Unlimited 250% 7,500 2,250 Immediately 20–40s
Mistress Celeboodle Unlimited 100% 4,500 3,750 Immediately 100–166.67s
Mistress Celeboodle Unlimited 100% 4,500 3,750 Immediately 166.67–333.33s
Once base HP ≤ 70% 6 types
Ursamajor Unlimited 250% 75,000 2,500 Immediately 266.67–400s
Kroxo 20 10×2 250% 7,500 2,250 Immediately 0.07s
LeMurr Unlimited 250% 50,000 2,000 Immediately 100–166.67s
LeMurr 1 250% 50,000 2,000 Immediately
Imperator Sael 3 250% 37,500 1,250 Immediately 33.33–66.67s
Shibalien 10 250% 2,250 375 Immediately 0.07s
Corrupted Valkyrie Boss 1 100% 555,555 7,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.