Into the Future · ItF Ch.2 · 5/48

Base HP12,000
Map length6,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Unlimited 400% 360 32 6s 6.67–13.33s
B.B.Bunny 3 400% 2,000 200 13.33s 20–30s
Squire Rel 3 400% 320 120 26s 20s
Squire Rel 3 400% 320 120 28s 20s
Squire Rel 3 400% 320 120 30s 20s
Those Guys Unlimited 400% 800 80 40s 6.67–16.67s
Jackie Peng Unlimited 400% 5,200 320 50s 26.67–40s
B.B.Bunny 5 400% 2,000 200 80s 26.67–40s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 2 types
Squire Rel Unlimited 400% 320 120 Immediately 10–20s
Sir Seal Boss 1 400% 10,000 600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.