Into the Future · ItF Ch.2 · 4/48

Base HP9,000
Map length5,200
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessAlien

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Baa Baa 3 400% 2,000 200 13.33s 26.67s
Croco 5 400% 280 120 26.67s 5–10s
Squire Rel 5 400% 320 120 40s 6.67–13.33s
Hippoe Unlimited 400% 4,000 400 60s 40–60s
Shibalien 1 250% 2,250 375 83.33s
Baa Baa 3 400% 2,000 200 93.33s 40s
Baa Baa 3 400% 2,000 200 98.33s 40s
Croco Unlimited 400% 280 120 100s 8.33–16.67s
Squire Rel Unlimited 400% 320 120 106.67s 10–20s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 90% 1 type
Shibalien 1 250% 2,250 375 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.