Into the Future · ItF Ch.2 · 38/48

Base HP300,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits AlienTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
LeMurr Boss 1 250% 50,000 2,000 30s
Those Guys 3 1200% 2,400 240 36.67s 16.67s
Those Guys 3 1200% 2,400 240 39.33s 16.67s
Those Guys 3 1200% 2,400 240 42.67s 16.67s
Shibalien Unlimited 250% 2,250 375 44s 13.33–20s
Snache Unlimited 1200% 1,200 180 46.67s 5–13.33s
Kroxo Unlimited 250% 7,500 2,250 60s 20–26.67s
LeMurr 1 250% 50,000 2,000 66.67s
Those Guys 3 1200% 2,400 240 80s 16.67s
Those Guys 3 1200% 2,400 240 83.33s 16.67s
Those Guys 3 1200% 2,400 240 86.67s 5.33–16s
LeMurr 2 250% 50,000 2,000 103.33s 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
LeMurr 2 250% 50,000 2,000 Immediately 3–6s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.