Into the Future · ItF Ch.2 · 37/48
Base HP262,500
Map length5,500
Max enemies8
Spawn interval0.03s
Enemy traits AlienTraitlessRedFloating
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 5 | 250% | 2,250 | 375 | 10s | 8–12s |
| | Unlimited | 1000% | 2,000 | 200 | 16.67s | 6.67–13.33s |
| | 1 | 1000% | 150,000 | 5,000 | 20s | — |
| | 1 | 1000% | 150,000 | 5,000 | 26.67s | — |
| | Unlimited | 100% | 500 | 200 | 40s | 8.33–16.67s |
| | 1 | 600% | 210,000 | 3,000 | 60s | — |
| | Unlimited | 100% | 12,000 | 1,800 | 66.67s | 10–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 80% 1 type | ||||||
| | 1 | 200% | 800,000 | 9,674 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.