Into the Future · ItF Ch.2 · 28/48

Base HP187,500
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkFloatingAlien

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Those Guys 5 1000% 2,000 200 10s 2–4s
Those Guys 5 1000% 2,000 200 12s 2–4s
Doge Dark Unlimited 200% 10,000 4,000 26.67s 6.67–13.33s
Mooth 2 1000% 50,000 3,500 33.33s 20s
Maawth 2 250% 44,442 1,942 40s 20s
Doge Unlimited 1000% 900 80 50s 3.33–6.67s
Snache Unlimited 1000% 1,000 150 53.33s 3.33–6.67s
Those Guys 5 1000% 2,000 200 64.67s 3–5s
Those Guys 5 1000% 2,000 200 66.67s 3–5s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Those Guys Unlimited 1000% 2,000 200 Immediately 1–2s
Those Guys 20 1000% 2,000 200 Immediately 0.33–1s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.