Into the Future · ItF Ch.1 · 20/48
Base HP60,000
Map length4,400
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedAlienFloating
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 8 | 400% | 800 | 80 | 6s | 6.67–13.33s |
| | Unlimited | 400% | 4,000 | 400 | 13.33s | 26.67–53.33s |
| | 4 | 400% | 280 | 120 | 26.67s | 4–6s |
| | 1 | 400% | 16,000 | 1,000 | 40s | — |
| | 4 | 400% | 280 | 120 | 53.33s | 4–6s |
| | Unlimited | 400% | 320 | 120 | 66.67s | 10–20s |
| | 4 | 400% | 280 | 120 | 80s | 4–6s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | Unlimited | 400% | 2,000 | 200 | Immediately | 13.33–26.67s |
| Once base HP ≤ 90% 2 types | ||||||
| | 3 | 90% | 6,300 | 180 | Immediately | 44s |
| | 1 | 80% | 14,221 | 621 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.