Into the Future · ItF Ch.1 · 19/48
Base HP54,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits AlienTraitlessDark
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 1 | 90% | 810 | 135 | 13.33s | — |
| | Unlimited | 300% | 300 | 45 | 21s | 6.67–13.33s |
| | Unlimited | 300% | 600 | 60 | 23.33s | 6.67–16.67s |
| | 1 | 300% | 9,000 | 3,000 | 60s | — |
| | 1 | 300% | 270 | 24 | 40s | — |
| | 1 | 90% | 810 | 135 | 46.67s | — |
| | 1 | 90% | 810 | 135 | 53.33s | — |
| | 1 | 100% | 5,000 | 2,000 | 66.67s | — |
| | Unlimited | 90% | 810 | 135 | 80s | 26.67–40s |
| | 1 | 100% | 5,000 | 2,000 | 100s | — |
| | 1 | 100% | 5,000 | 2,000 | 106.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | Unlimited | 100% | 5,000 | 2,000 | Immediately | 13.33–20s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.