Into the Future · ItF Ch.3 Zombie · 5/48

Base HP168,000
Map length6,000
Max enemies12
Spawn interval0.03s
Enemy traits ZombieRedTraitlessAlien

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Zoge 4 250% 37,500 4,500 6s 6.67–13.33s
B.B.Bunny 3 2400% 12,000 1,200 13.33s 20–30s
Squire Rel 3 2400% 1,920 720 26s 20s
Squire Rel 3 2400% 1,920 720 28s 20s
Squire Rel 3 2400% 1,920 720 30s 20s
The Thrillerz Unlimited 150% 15,000 9,750 40s 13.33–26.67s
Jackie Peng Unlimited 2400% 31,200 1,920 50s 26.67–40s
B.B.Bunny 5 2400% 12,000 1,200 80s 26.67–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Zoge Unlimited 250% 37,500 4,500 Immediately 6.67–13.33s
Squire Rel Unlimited 2400% 1,920 720 Immediately 6.67–13.33s
Sir Seal 3 2400% 60,000 3,600 Immediately 10s
Imperator Sael 5 1400% 210,000 7,000 Immediately 16.67s
Zir Zeal 5 250% 187,500 11,250 Immediately 16.67s
Squire Rel Boss 1 10% 8 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.