Into the Future · ItF Ch.3 Zombie · 4/48
Base HP224,000
Map length5,200
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombieAlienFloating
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 2 | 2400% | 12,000 | 1,200 | Start | 6.67s |
| | 4 | 2400% | 1,920 | 720 | 3.33s | 6.67–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 6 types | ||||||
| | 8 | 250% | 100,000 | 10,000 | Immediately | 13.33–26.67s |
| | Unlimited | 250% | 37,500 | 12,500 | Immediately | 5–10s |
| | Unlimited | 2400% | 1,920 | 720 | Immediately | 10–20s |
| | Unlimited | 1400% | 12,600 | 2,100 | Immediately | 13.33–20s |
| | 9 | 1400% | 12,600 | 2,100 | Immediately | 1–2s |
| | 3 | 1400% | 12,600 | 2,100 | Immediately | 2–4s |
| | 2 | 250% | 250,000 | 19,992 | Immediately | 20s |
| | 1 | 1000% | 999,990 | 20,000 | Immediately | — |
| | 1 | 100% | 900 | 150 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.