Into the Future · ItF Ch.3 Zombie · 35/48

Base HP462,000
Map length5,200
Max enemies12
Spawn interval0.03s
Enemy traits MetalZombieDarkAngelTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Metal Hippoe 1 250% 200 500 Start
Zoge 3 250% 37,500 4,500 20s 3–5s
Gory Dark 1 300% 120,000 9,369 40s
Gabriel 3 300% 39,000 4,650 50s 4–6s
Heavenly Hippoe 1 300% 165,000 5,400 66.67s
Zoge Unlimited 250% 37,500 4,500 80s 13.33–20s
Gabriel Unlimited 300% 39,000 4,650 100s 20–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Zigge 3 250% 120,000 9,000 Immediately 30s
Cadaver Bear 1 150% 180,000 7,500 Immediately
Gabriel 5 300% 39,000 4,650 Immediately 5–10s
Heavenly Hippoe 3 300% 165,000 5,400 Immediately 10–20s
Angelic Gory 1 200% 196,000 11,134 Immediately
Dark Otter Boss 1 200% 350,000 12,994 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.