Into the Future · ItF Ch.3 Zombie · 35/48
Base HP462,000
Map length5,200
Max enemies12
Spawn interval0.03s
Enemy traits ZombieDarkAngelTraitless
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 1 | 250% | 200 | 500 | Start | — |
| | 3 | 250% | 37,500 | 4,500 | 20s | 3–5s |
| | 1 | 300% | 120,000 | 9,369 | 40s | — |
| | 3 | 300% | 39,000 | 4,650 | 50s | 4–6s |
| | 1 | 300% | 165,000 | 5,400 | 66.67s | — |
| | Unlimited | 250% | 37,500 | 4,500 | 80s | 13.33–20s |
| | Unlimited | 300% | 39,000 | 4,650 | 100s | 20–30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 3 | 250% | 120,000 | 9,000 | Immediately | 30s |
| | 1 | 150% | 180,000 | 7,500 | Immediately | — |
| | 5 | 300% | 39,000 | 4,650 | Immediately | 5–10s |
| | 3 | 300% | 165,000 | 5,400 | Immediately | 10–20s |
| | 1 | 200% | 196,000 | 11,134 | Immediately | — |
| | 1 | 200% | 350,000 | 12,994 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.