Into the Future · ItF Ch.3 Zombie · 34/48
Base HP448,000
Map length4,500
Max enemies12
Spawn interval0.03s
Enemy traits ZombieTraitlessAlienDark
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 8 | 150% | 15,000 | 9,750 | 4s | 4–8s |
| | 8 | 2400% | 2,400 | 360 | 6s | 5–10s |
| | Unlimited | 1400% | 12,600 | 2,100 | 10s | 20–30s |
| | Unlimited | 300% | 90,000 | 4,491 | 66.67s | 40–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 5 types | ||||||
| | 3 | 250% | 37,500 | 4,500 | Immediately | 50s |
| | 6 3×2 | 800% | 40,000 | 16,000 | Immediately | 50s |
| | 3 | 250% | 125,000 | 9,472 | Immediately | 50s |
| | 3 | 300% | 120,000 | 9,369 | Immediately | 50s |
| | 1 | 200% | 720,000 | 25,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.