Into the Future · ItF Ch.2 Zombie · 8/48

Base HP120,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessZombie

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
B.B.Bunny Unlimited 1800% 9,000 900 20s 16.67–33.33s
B.B.Bunny Unlimited 1800% 9,000 900 25s 16.67–33.33s
Those Guys Unlimited 1800% 3,600 360 26.67s 5–16.67s
Squire Rel Unlimited 1800% 1,440 540 40s 10–20s
Zir Zeal 1 200% 150,000 9,000 60s
Zir Zeal 1 200% 150,000 9,000 116.67s
Zir Zeal 1 200% 150,000 9,000 170s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 3 types
B.B.Bunny 5 1800% 9,000 900 Immediately 5–10s
One Horn 3 1800% 270,000 9,000 Immediately 20s
Zuche 3 100% 17,500 17,000 Immediately 6.67s
B.B.Bunny Boss 1 100% 500 50 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.