Into the Future · ItF Ch.2 Zombie · 6/48
Base HP180,000
Map length3,800
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessZombieAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 1800% | 18,000 | 1,800 | 0.07s | — |
| | Unlimited | 1800% | 3,600 | 360 | 10s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 6,500 | 10s | 3.33–5s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 4 types | ||||||
| | 3 | 1000% | 70,000 | 2,000 | Immediately | 10s |
| | 3 | 200% | 80,000 | 8,000 | Immediately | 10–13.33s |
| | 2 | 200% | 100,000 | 7,578 | Immediately | 16.67s |
| | 1 | 100% | 200 | 20 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.