Into the Future · ItF Ch.2 Zombie · 47/48
Base HP750,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAngelFloatingAlienZombie
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 3 | 1800% | 9,000 | 900 | 16.67s | 4–8s |
| | 20 | 1800% | 3,600 | 360 | 18.67s | 5–10s |
| | 1 | 250% | 137,500 | 4,500 | 26.67s | — |
| | 1 | 250% | 137,500 | 4,500 | 31.67s | — |
| | 1 | 250% | 137,500 | 4,500 | 36.67s | — |
| | Unlimited | 250% | 32,500 | 3,875 | 50s | 26.67–53.33s |
| | 3 | 1800% | 9,000 | 900 | 66.67s | 4–8s |
| | Unlimited | 250% | 137,500 | 4,500 | 133.33s | 60–80s |
| | 3 | 1000% | 177,770 | 7,770 | 166.67s | 166.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 200% | 150,000 | 9,000 | Immediately | 60–80s |
| | 5 | 1000% | 150,000 | 5,000 | Immediately | 30–40s |
| | 2 | 120% | 480,000 | 5,400 | Immediately | 50s |
| | 1 | 600% | 180,000 | 6,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.