Into the Future · ItF Ch.2 Zombie · 46/48

Base HP576,000
Map length4,200
Max enemies10
Spawn interval0.03s
Enemy traits MetalTraitlessRedZombieAlien

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Metal Hippoe 1 250% 200 500 3.33s
Those Guys 10 1800% 3,600 360 12s 5–10s
Ginger Snache Unlimited 200% 24,000 3,600 20s 33.33s
Ginger Snache Unlimited 200% 24,000 3,600 22s 33.33s
Zang Roo 1 200% 200,000 15,994 30s
Zroco 5 200% 30,000 10,000 53.33s 21.33–28.67s
Zoge 10 200% 30,000 3,600 66.67s 16.67–33.33s
Cyberhorn 1 600% 720,000 13,200 66.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Metal Hippoe 1 250% 200 500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.