Into the Future · ItF Ch.2 Zombie · 46/48
Base HP576,000
Map length4,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRedZombieAlien
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 8 types | ||||||
| | 1 | 250% | 200 | 500 | 3.33s | — |
| | 10 | 1800% | 3,600 | 360 | 12s | 5–10s |
| | Unlimited | 200% | 24,000 | 3,600 | 20s | 33.33s |
| | Unlimited | 200% | 24,000 | 3,600 | 22s | 33.33s |
| | 1 | 200% | 200,000 | 15,994 | 30s | — |
| | 5 | 200% | 30,000 | 10,000 | 53.33s | 21.33–28.67s |
| | 10 | 200% | 30,000 | 3,600 | 66.67s | 16.67–33.33s |
| | 1 | 600% | 720,000 | 13,200 | 66.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 250% | 200 | 500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.