Into the Future · ItF Ch.2 Zombie · 34/48

Base HP384,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessZombieAlienFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco Unlimited 1800% 1,260 540 4s 5–10s
Croco Unlimited 1800% 1,260 540 7s 11.67–23.33s
Zackie Peng Unlimited 200% 84,000 16,000 12s 29.33–44s
Croco 1 1800% 1,260 540 16.67s
Croco 1 1800% 1,260 540 18.67s
Croco 1 1800% 1,260 540 20.67s
Zory 1 200% 100,000 7,578 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 4 types
Kroxo 16 1000% 30,000 9,000 Immediately 4–8s
Zroco 16 200% 30,000 10,000 Immediately 5–10s
Kroxo Unlimited 1000% 30,000 9,000 Immediately 14.67–22s
Cyberhorn 2 600% 720,000 13,200 Immediately 44s
Maawth Boss 1 1000% 177,770 7,770 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.