Into the Future · ItF Ch.2 Zombie · 26/48

Base HP432,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits ZombieTraitlessAngelDark

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Zroco 2 200% 30,000 10,000 6.67s 8.33s
Znache 2 200% 32,000 4,000 13.33s 10s
Gory 1 1800% 18,000 1,440 20s
Zigge 2 200% 96,000 7,200 100s 33.33–50s
Zir Zeal 2 200% 150,000 9,000 133.33s 40–60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Zroco 5 200% 30,000 10,000 Immediately 16.67–20s
Znache 5 200% 32,000 4,000 Immediately 16.67–20s
Angelic Gory 2 150% 147,000 8,350 Immediately 23.33–26.67s
Gory Dark 2 250% 100,000 7,807 Immediately 23.33–26.67s
Gory 5 1800% 18,000 1,440 Immediately 3.33–6.67s
Zory 2 200% 100,000 7,578 Immediately 16.67–20s
Zroco Boss 1 200% 30,000 10,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.