Into the Future · ItF Ch.2 Zombie · 25/48

Base HP360,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits AngelAlienDarkMetalZombieTraitless

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
Gabriel Unlimited 250% 32,500 3,875 13.33s 20–40s
Shibalien Unlimited 1000% 9,000 1,500 25s 8.33–16.67s
Doge Dark Unlimited 400% 20,000 8,000 30s 16.67–33.33s
Hyppoh 1 1000% 70,000 2,000 30.67s
Hyppoh 1 1000% 70,000 2,000 33.33s
Gabriel 3 250% 32,500 3,875 40s 1.33–2.67s
Metal Hippoe 1 250% 200 500 48s
Metal Hippoe 1 250% 200 500 53.33s
Doge Dark 3 400% 20,000 8,000 66.67s 1–2s
Hyppoh 1 1000% 70,000 2,000 77.33s
Hyppoh 1 1000% 70,000 2,000 80s
Gabriel 5 250% 32,500 3,875 93.33s 1.33–2.67s
Metal Hippoe 1 250% 200 500 101.33s
Metal Hippoe 1 250% 200 500 106.67s
Doge Dark 5 400% 20,000 8,000 120s 1–2s
Zomboe Unlimited 200% 80,000 8,000 36.67s 20–40s
Zoge Unlimited 200% 30,000 3,600 16.67s 20–40s
Cyberhorn 3 600% 720,000 13,200 56.67s 40–60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.