Into the Future · ItF Ch.2 Zombie · 11/48
Base HP211,200
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessZombieAlien
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 8 types | ||||||
| | 5 | 1800% | 9,000 | 900 | 6s | 6.67–13.33s |
| | 5 | 1800% | 9,000 | 900 | 10s | 6.67–13.33s |
| | 1 | 1800% | 72,000 | 4,500 | 16.67s | — |
| | 1 | 200% | 8,000 | 500 | 23.33s | — |
| | 1 | 120% | 144,000 | 6,000 | 30s | — |
| | Unlimited | 100% | 10,000 | 6,500 | 40s | 10–16.67s |
| | Unlimited | 200% | 32,000 | 4,000 | 41.67s | 10–16.67s |
| | Unlimited | 1000% | 9,000 | 1,500 | 43.33s | 10–16.67s |
| | Unlimited | 200% | 30,000 | 3,600 | 80s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 2 | 600% | 144,000 | 16,800 | Immediately | 16.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.