Collaboration Gauntlet Stages · Manbosaki Strikes! · 14/20

Energy100
Clear XP1,900
Base HP825,000
Map length3,200
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Ayumi Manbosaki Boss 1 1657% 3,976,800 92,046 5s
Sardine 10 5640% 6,768 1,692 6.67s 3.33–6.67s
Squid 10 5640% 5,076 1,015 10s 3.33–6.67s
Sardine 10 5640% 6,768 1,692 56.67s 2.67–5.33s
Squid 10 5640% 5,076 1,015 60s 2.67–5.33s
Sardine 10 5640% 6,768 1,692 96.67s 2–4s
Squid 10 5640% 5,076 1,015 100s 2–4s
Sardine Unlimited 5640% 6,768 1,692 60s 10–20s
Squid Unlimited 5640% 5,076 1,015 66.67s 10–20s
Young Man Mola Unlimited 5640% 56 20,304 20s 20–26.67s
Mola King 9 3757% 112,710 112,710 26.67s 26.67s
Tasmanian Giant Crab 3 5640% 141,000 14,100 20s 2–4s
Tasmanian Giant Crab 3 5640% 141,000 14,100 80s 1.33–2.67s
Tasmanian Giant Crab 3 5640% 141,000 14,100 80.67s 1.33–2.67s
Tasmanian Giant Crab 3 5640% 141,000 14,100 160s 0.67–1.33s
Tasmanian Giant Crab 3 5640% 141,000 14,100 160.67s 0.67–1.33s
Tasmanian Giant Crab 3 5640% 141,000 14,100 161.33s 0.67–1.33s
Tasmanian Giant Crab Unlimited 5640% 141,000 14,100 240s 50–100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.