Collaboration Gauntlet Stages · Manbosaki Strikes! · 13/20

Energy100
Clear XP1,900
Base HP750,000
Map length3,200
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Ayumi Manbosaki Boss 1 1484% 3,561,600 82,436 5s
Sardine 10 5080% 6,096 1,524 6.67s 3.33–6.67s
Squid 10 5080% 4,572 914 10s 3.33–6.67s
Sardine 10 5080% 6,096 1,524 56.67s 2.67–5.33s
Squid 10 5080% 4,572 914 60s 2.67–5.33s
Sardine 10 5080% 6,096 1,524 96.67s 2–4s
Squid 10 5080% 4,572 914 100s 2–4s
Sardine Unlimited 5080% 6,096 1,524 60s 10–20s
Squid Unlimited 5080% 4,572 914 66.67s 10–20s
Young Man Mola Unlimited 5080% 50 18,288 20s 20–26.67s
Mola King 9 3384% 101,520 101,520 26.67s 26.67s
Tasmanian Giant Crab 3 5080% 127,000 12,700 20s 2–4s
Tasmanian Giant Crab 3 5080% 127,000 12,700 80s 1.33–2.67s
Tasmanian Giant Crab 3 5080% 127,000 12,700 80.67s 1.33–2.67s
Tasmanian Giant Crab 3 5080% 127,000 12,700 160s 0.67–1.33s
Tasmanian Giant Crab 3 5080% 127,000 12,700 160.67s 0.67–1.33s
Tasmanian Giant Crab 3 5080% 127,000 12,700 161.33s 0.67–1.33s
Tasmanian Giant Crab Unlimited 5080% 127,000 12,700 240s 50–100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.