Red Cradle Cradle Wilderness (Deadly)
Summit Wilderness (Merciless)
Red Frontier Frontier Wilderness (Merciless)Enigma Stages · Red Summit · 1/1
Energy100
Clear XP1,900
Base HP600,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits RedFloatingTraitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 3 | 2400% | 36,000 | 2,880 | Start | 29.33–30s |
| | 2 | 2400% | 36,000 | 2,880 | 1.67s | 29.33–30s |
| | 1 | 2400% | 36,000 | 2,880 | 5s | — |
| | 1 | 2400% | 36,000 | 2,880 | 10s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 4 | 100% | 530,000 | 52,000 | Immediately | 6.67–10s |
| | 3 | 2000% | 800,000 | 8,000 | Immediately | 13.33–16.67s |
| | 2 | 400% | 1,600,000 | 37,148 | Immediately | 23.33–26.67s |
| | 1 | 100% | 1,500 | 120 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.