Enigma Stages · Vitamin Valley · 1/1

Energy100
Clear XP1,900
Base HP540,000
Map length4,200
Max enemies50
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Those Guys Unlimited 600% 1,200 120 Start 3.33–6.67s
Celeboodle Unlimited 200% 18,000 10,000 13.33s 22.67–25.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
B.B.Bunny 30 1800% 9,000 900 Immediately 6.67–9.33s
Otta-smack-u 20 100% 30,000 1,497 Immediately 18.67–24s
Owlbrow Unlimited 400% 40,000 12,000 Immediately 53.33–60s
Those Guys Boss 1 100% 200 20 Immediately
Dark Emperor Nyandam 1 1200% 1,199,988 21,600 Immediately
Teacher Bun Bun 1 1000% 999,990 22,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.