Trench Warfare (Insane)
Vitamin Valley The Precipice (Insane)Enigma Stages · Aitum Fields · 1/1
Energy100
Clear XP1,900
Base HP480,000
Map length5,400
Max enemies12
Spawn interval0.03s
Enemy traits ZombieRedTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 10 | 100% | 15,000 | 1,800 | 6.67s | 17.33–21.33s |
| | 3 | 100% | 12,000 | 1,800 | 26.67s | 8–12s |
| | 4 | 100% | 100,000 | 7,997 | 26.67s | 76–78.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 100% | 12,000 | 1,800 | Immediately | 20–26.67s |
| | Unlimited | 100% | 16,000 | 2,000 | Immediately | 13.33–20s |
| | 5 | 1000% | 25,000 | 1,500 | Immediately | 30–33.33s |
| | 1 | 200% | 800,000 | 9,674 | Immediately | — |
| | 1 | 100% | 750,000 | 15,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Speed Up ×2 16.67%
Treasure Radar ×2 16.67%
Rich Cat ×2 16.67%
Cat CPU ×2 16.67%
Cat Jobs ×2 16.67%
Sniper the Cat ×2 16.67%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.