Gauntlet Stages · Summer Break Cats Castaway · 10/20

Energy100
Clear XP3,000
Base HP160,000
Map length4,200
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 800% 720 64 3.33s 20–30s
Snache Unlimited 800% 800 120 10s 13.33–23.33s
Zoge 2 70% 10,500 1,260 20s 16.67–20s
Baa Baa Unlimited 800% 4,000 400 33.33s 40–46.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Dagshund 2 200% 120,000 6,000 Immediately 43.33–50s
Doge Boss 1 800% 720 64 Immediately
Znache 20 70% 11,200 1,400 Immediately 6.67–10s
Zoge 7 70% 10,500 1,260 after 10s 20–33.33s
Zigge 3 70% 33,600 2,520 after 13.33s 26.67–30s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.