Gauntlet Stages · #01 Ghost Panic · 10/10

Energy200
Clear XP6,000
Base HP640,000
Map length3,800
Max enemies15
Spawn interval0.03s
Enemy traits FloatingAlienTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Ghost Doge 15 2000% 3,600 320 4.67s 2.67–8s
Ghost Snache 10 2000% 4,000 600 10s 3.33–10s
Scissoroo 2 600% 144,000 16,800 16.67s 26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Nimoy Bore 3 750% 1,200,000 13,492 Immediately 30s
Scissoroo 6 600% 144,000 16,800 Immediately 13.33–20s
Ghost Doge Boss 1 2000% 3,600 320 Immediately
Ghost Doge Unlimited 2000% 3,600 320 Immediately 6.67–13.33s
Ghost Snache Unlimited 2000% 4,000 600 Immediately 6.67–20s
Ghost Baa Baa 10 2000% 20,000 2,000 Immediately 5.33–8.67s
Ursamajor 3 1000% 300,000 10,000 after 5s 20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.